Augmented Reality in Academic Libraries: A Treasure Hunt for Tech-Savvy Students
As the digital landscape continues to evolve, academic institutions are increasingly seeking innovative ways to engage their students. At Jacksonville State University’s (JSU) Houston Cole Library, a recent initiative has harnessed the power of augmented reality (AR) to create an interactive treasure hunt-themed orientation for incoming students. This approach not only captivates the attention of Gen Z and Gen Alpha students but also redefines the traditional library experience.
Meeting Digital Natives Where They Are
“College students, being digital natives, are more inclined to engage with technology-driven learning tools,” explains Yingqi Tang, distance education and electronic resources manager at JSU’s Houston Cole Library. With the rise of technology in education, libraries are adapting to meet the needs of a generation that has grown up with smartphones and digital interfaces. Unlike virtual reality, which immerses users in a completely digital environment, AR enhances the real world by overlaying digital elements in real time. This technology allows users to interact with their surroundings in new and exciting ways, making it an ideal tool for educational settings.
The Treasure Hunt Experience
At JSU, Tang implemented an AR treasure hunt using the Metaverse platform, which allowed students to scan QR codes and follow a series of puzzles and riddles throughout the library. This engaging format not only familiarized students with the library’s resources and layout but also transformed their perception of the library from a potentially intimidating space to a welcoming and interactive environment. Over 500 students participated in the treasure hunt, showcasing the effectiveness of AR in drawing students into the library experience.
Learning from the Past: The Rutgers University Approach
Similarly, at the Paul Robeson Library (PRL) at Rutgers University–Camden, librarian Samantha Kannegiser recognized the need to engage students who were not fully utilizing library resources. In 2019, she introduced an AR library orientation using the Zappar platform. By scanning QR codes placed throughout the library, students could access videos and images that guided them on how to navigate the library’s offerings. Kannegiser invested significant time in mastering the technology, and her efforts paid off. Pre- and post-tests indicated that students who participated in the AR orientation felt more confident in using the library, highlighting the positive impact of interactive learning tools.
Student-Led Innovations at NYU
At New York University’s Tandon School of Engineering, the Bern Dibner Library of Science and Technology (BDLST) is taking a different approach by empowering students to lead AR initiatives. Through the Vertically Integrated Projects initiative, students engage in multidisciplinary projects that enhance library access and resources. Matthew Frenkel, the engineering librarian, was inspired to replicate the serendipitous discovery of finding related resources on a bookshelf through AR technology.
Students have developed various AR applications, including an iOS app called 3Dibner, which allows users to view and reserve library rooms, and an optical-recognition tool that identifies books by scanning their covers. One particularly creative project involved creating an AR version of a large chess set, allowing students to play anytime, even when the physical set was not available. This student-led model not only fosters creativity but also equips participants with valuable skills in project management, user design, and coding.
The Future of AR in Libraries
As academic libraries continue to explore the potential of augmented reality, the possibilities for enhancing student engagement are vast. The success of initiatives like those at JSU, Rutgers, and NYU demonstrates that AR can transform the way students interact with library resources, making learning more dynamic and accessible.
Looking ahead, libraries may expand their AR offerings to include workshops where students can learn to create their own AR experiences, further deepening their connection to the library and its resources. By embracing technology and innovation, academic libraries are not just keeping pace with the digital age; they are paving the way for a more engaging and interactive educational experience.
In conclusion, as Gen Z and Gen Alpha students enter higher education, libraries must adapt to their preferences and learning styles. Augmented reality is proving to be a powerful tool in this endeavor, turning traditional library orientations into exciting adventures that foster exploration, learning, and community. The treasure hunt at JSU is just one example of how libraries can leverage technology to create meaningful connections with students, ensuring that they remain relevant and vital resources in the ever-evolving landscape of education.